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Post by lanceradvanced on Jan 19, 2005 20:14:53 GMT
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Post by twistedrabbit on Jan 19, 2005 21:06:13 GMT
Woot! Gotta play!
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Post by lanceradvanced on Jan 20, 2005 3:07:01 GMT
For those paying attention, I've uploaded 2 more versions since the original post. This is a "final" draft, ready to drop table and backdrop art in.
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Post by twistedrabbit on Jan 20, 2005 6:30:27 GMT
It's a nice concept...but it doesn't really feel like a pinball game...it needs more noises and lights!
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Post by Thunder Child on Jan 20, 2005 14:29:41 GMT
Cool!!
Johan
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Post by lanceradvanced on Jan 20, 2005 22:34:11 GMT
Updated again, with lights as requested, sounds and art on the way...
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Post by Bayne on Jan 22, 2005 0:34:04 GMT
[glow=red,2,300]Now that is seriously nifty! [/glow]
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Post by lanceradvanced on Jan 22, 2005 23:49:34 GMT
More tweeking, a low key background slipped in..
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Post by lanceradvanced on Jan 26, 2005 3:32:09 GMT
Okay Base Play is all in... and now Debugged
The Rules...
Knock down building for points, but knock em all down and the bacteria will eat your ball, Hittting the lower bumpers, the tripod legs, and the Thunderchild will let the humans rebuild.
Knock down target banks to add to a Score Multiplier, Hitting Earth, Mars or the upper bumpers will stand up knocked down target banks.
Hitting the lane triggers will light up the flasher on the Great Gun, when it's fully lit hit the trigger under the tripod for multiball play
Art and sounds are still to come, There will be the Red Weed around the bottom lanes, the Thames winding between the town, to the bay with the Thunder Child, and martians peeking out of the cylinders. Lots of crumbling building noises, explosions and other features, and hopefully an opening monologue.
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Post by lanceradvanced on Jan 31, 2005 2:33:32 GMT
Much Tweeking done, and to do...
I coordinated the lights a lot better to respond to gameplay.
There is now a per town bonus, for knocking entire clusters of buildings down, delivered when the ball goes down the drains.
Lower Bumpers have been replaced by ball locks, and spinners, released by the smaller red bumpers at the top of the table.
Hitting the tripod legs is now the only method of restoring buildings.
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Post by malfunkshun on Jan 31, 2005 2:38:14 GMT
are you gonna add textures?
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Post by lanceradvanced on Feb 7, 2005 2:59:58 GMT
A little bit of art laid in on the plastics, and bottom, highlighs around some of the targets, and a rough draft of the red weed as well...
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Post by lanceradvanced on Feb 9, 2005 21:43:06 GMT
More art, on the Gun, and on the Ramps, and Around the Planets, more tweeking with the play to work some bugs out, and a new indicator light to show the player how much of a point multiplier they've gotten, by knocking down the target banks.
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Post by paco417 on Feb 9, 2005 22:44:06 GMT
8-)downloaded and had a go! not bad at all!
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