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Post by malfunkshun on Feb 6, 2005 18:42:26 GMT
motile, you have proven your disdain for the PP project many many MANY times over. and now i'm suposed to believe that you're just making a casual, constructive comment? forgive me if that flew by me in a cloud of dust. you're the one who made your reputation, after all.
what, you can dish it out but you can't take it? instead of crying like you did in that first response to my post, you could have said something like...
"i realize my reputation as being a PP hater, but you did realize that computers can do wonders with stop motion nowadays?"
then we could have avoided more mess, especially rusti's outburst which was just ludicrous.
thanks for bringing up the point about the cg+stopmotion, i hadn't considered that
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Post by themotile on Feb 6, 2005 18:48:19 GMT
It was used to great effect in such films as robocop 2 for the cain effects, not so good but computers have improved since then as has the software and techniqe.
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Post by malfunkshun on Feb 6, 2005 18:59:45 GMT
i didn't see robocop 2 but stop motion was very obvious in robocop 1. cool looking for the time but very obviously stop motion, and anything like that nowadays would be pure cheese. i always thought the stop motion for the at-at's and at-st's in TESB and ROTJ were VERY close to being as good as stop motion can get.
some of todays emulators have filters that take a sample of the image between frames and 'blur' the two images together, creating a strange, cool looking 'seamless' animation between frames. metal gear solid on the psx did this a lot during the cut scenes
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Post by themotile on Feb 6, 2005 19:31:58 GMT
Yeah the AT-AT's looked good but it was still only basic stop motion refined to the point of looking passable on camera. In robocop 2 they used computer blended stop motion it still looked like stop motion because of the limited computers but was a lot better than classic stop motion, the ED 209 in robocop 1 was basic stop motion.
Its cheaper and quicker than rendering in CG but still has its draw backs, like you said it has its own strange quality.
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Post by malfunkshun on Feb 6, 2005 19:35:45 GMT
when animating on a computer, the computer interpolates most of the animation based on a sequence of key frames, so in essense all computer animation is this 'cg enhanced stop motion' you're talking about motile, except... well, obviously using cg models instead of live models
ironic huh
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Post by themotile on Feb 6, 2005 19:44:34 GMT
Exactly but instead of rendering a 3D model and texturing it and getting the lighting right and adding physics and animating it you just build a model and pose and click, the brain recognised solid matter easier, which is better the old ships of the original starwars or the CG ships in the new starwars? Latex jabba or CG jabba? Its just the animation part that lets digital stop motion down as its still not entirely realistic unless its done at a high frame rate, then the computer can fill in the gaps easier.
Anyhoo after looking at the model I dont think this is for the authentic version anyway but rather its from the original version. Tim Hines is making it by the book so the martian should resemble H G Wells vision with two eyes and skin like wet leather and 16 tentacles.
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